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Render 8 No Eye Ring Mustang_edited.jpg

This happy Robot was Modeled, rigged and textured in Blender. The mouth block spins to one of four sides, each with a different mouth expression. Have made limbs thicker and longer now which I didn't like at first and thought looked a bit disproportionate but now I think it looks good. Have added texturing to limbs done with shader nodes in Blender and given yellow body paint a shiny surface.

No Ball Mustang New Eyes and Back Panel Front and Back.png

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Iteration 3 - New eyes, New front control panel & rear service hatch, front & side vents, serial label, screws in hands and feet, head side diagonal labels, head robot name labels, rigged bendy bones, 4 mouth expressions,

Mustang Rig.png

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Rigging - The arms & legs are bendy bones. They're two Octahedral bones in the body, the top Octahedral bone for pivot and rotate and the lower Octahedral for moving the Robot around.

Render 4 Open Happy Mouth.png

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Iteration 2 - Better render.

 

Grey eye ring was intended to rotate so robot could look in any direction but in next iteration I removed it. I had problems centering it when it was turned & animated, it made things unnecessarily complicated.

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Mustang Robot now has thicker, longer, textured limbs and new shiny body.

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Mouth Block has been rotated to open mouth smile position.

3xEarlyMustangRobotVersion1.png

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Iteration 1 - First original version, changed eyes

Passionate about design!

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